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Design 100
Process
I had first started out making the composite 3D shape by combining the three 3D geometric primitives. I had done this within Blender, as I knew that there was an add-on that allows for the 3D model made to a folded paper model net.
I had made a few different models by combining some of the 3D geometric primitives and had come to like the hexagon on top of the flattened cube, as it was a simple shape that didn't feel overly complicated and somewhat messy.
Small iterations I add done to this chosen 3D model were to make sure the objects lined up together with each other well so that the paper net could be made straightforwardly.
I had then started making the physical model. I printed out and cut out the net.
I then scored each of the folded lines (dotted lines on the net) by using a ruler and a sharp edge (in this case I used a blade from a pair of scissors).
After scoring I had glued all the tabs together by using a q-tip to spread the liquid glue onto the tabs. I had also used tape to help hold down some of the folds, on the inside, as the glue dried.
Final model
Here are the pictures of the final physical paper model.
concepts
Above are the concept ideas I had created for the model. I had sketched and annotated the concept ideas.
Reflection
I had found the physical paper folding process very fun, as I liked making and putting things together physically. I had also found the concept making portion interesting, as it had really made me think about how an unusually shaped object could be made into many practical and useful objects.
I had often thought of smaller objects for my concepts, because of this I feel like I could potentially look at larger scaled objects for the concepts as well to improve this area.
In terms of finding my craft, within this project as I liked the physical hands-on making of the model I would say the folding and putting together of the net is my craft. To improve this, I would continue to make more 3D models, with higher difficulty in terms of how complex the folding is.